March-Activate+Journal+Article+Summary

“The Quest for Content in a World of Google, Gadgets, and Graphics” The key to teaching in the 21st Century will be to match content to effective and creative uses of technology. Educators will need to provide quality content through instruction that uses technology, allows student collaboration, causes students to evaluate information, which spans multiple disciplines. Learners will need to be able to use digital recording, digital storage, digital search, and—most importantly—digital content. To use effectively these digital skills, students will need addition skills, such as a core foundation of knowledge, task analysis and being able to prioritize issues, pattern recognition and seeing connectedness, metacognition, and self-regulation. The quality of an experience with technology is dependent upon the quality of the content being sought.

The “quest of content” is dependent on a student’s ability to evaluate and synthesize information. Students must know how to identify primary sources and access digital reproductions of such. Students create remixes when they utilize cultural artifacts to form a creative blend. Using two or more digital techniques, synthesizing information, is a mash-up. When students actively participate in their own media, they are using interactive content. Interactive content is very effective when created as a game, especially when combined with a social networking framework. Google has four powerful tools for the “quest for content.” These include Chrome, Squarred, Knol, and Wave.

[|The Quest for Content]